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Camelot unchained screenshots
Camelot unchained screenshots













camelot unchained screenshots

OTOH, we think you’ll find the new look of the terrain to be a lot more realistic, while still maintaining the color saturation that helps the world seem alive. We still have tuning to do, so don’t be surprised if things still seem a little off. Rendering: We’ve completed the first pass of the HDR changes, now including the sky.These act as a precursor to improvements to our VFX engine and editor in Beta. Art – VFX: We completed several more fixes and improvements to the VFX system and editor, giving Mike greater control of his work.Check it out if you haven’t logged in this week.

CAMELOT UNCHAINED SCREENSHOTS UPDATE

Patcher: We’ve addressed several bugs and UX issues with an update to the patcher.This is the first step to building out larger landmasses than we already have (and our official new measurement unit is D.C.s, the land mass of the District of Columbia), which can handle the server-side physics of large battles in dense terrain! Zones and physics: We’re testing updates to our physics sub-zone tech this weekend, by layering them into our island/zone testing.When complete, these will be hooked up to the character creation flow in the patcher.

camelot unchained screenshots

  • Banes and Boons: Like stances, these are in a developer-useable state as well, and we are now setting them up and adding more functional use types.
  • Our next step is to set up some abilities to use these, and then hook them up to visuals when they come online (Think something like “offensive stance adds 10% more damage to your offensive abilities”).
  • Abilities: Stances are now in a developer-useable state.
  • Thank you, testers, for your time and efforts!
  • Abilities: After dropping in over 60 new components last week (for a current total of over 150 amongst 9 classes!) we’ve continued to fix a host of ability-related bugs from last week’s testing.
  • The week’s work has been a mix of smaller items to improve current systems with much bigger tasks, to facilitate putting our major systems together into a functioning Beta 1. That trend continues this week, as we focus on another round of testing for the weekend. Let’s start with the Top Tenish™ list.Īs some of you may remember from the last two week’s updates, we’ve been very busy.

    camelot unchained screenshots

    It has been another busy week for us, and especially for me, as I try to catch up with all the things that piled up during my absence.















    Camelot unchained screenshots